Tuesday 15 April 2014

Coding a Maya Production Pipeline with MetaData



Heads up.. I'm going to be doing a presentation at Develop in Brighton this year about how to utilize Red9Meta in a production pipeline, running through some internal examples of the tools and Maya dag structures that we're currently working on at Crytek. 

This will be an overview really, how and why metaData helps not just in constructing complex setups, everything from Exporter, Facial and Rigging pipelines, but also as a light coding api to deal more seamlessly with nodes in Maya.

For all of those doing the Rigging Dojo Character Engineering course, might be a good chance to catchup.

More details to follow but if there's anything in particular that you'd like me to include drop me a mail. 

cheers

Mark

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