Thursday, 22 September 2016

Red9 ProPack - Animation Systems updates now available to Clients

It's been a while since I posted on the blog and I thought it about time I did a few new updates to show what's now available in the Red9 ProPack to Clients taking Red9 Support.

Firstly don't worry, StudioPack continues to get a lot of back-end updates and if you go grab latest from GitHub you'll see we've recently added all the ProPack codebase to the API docs so you can see just how much we've extended the pipelines for Pro.

So where's all the development going... well as you'll see below we've been concentrating most of our efforts on the bigger picture, creating the kind of animation tools that keep us on top of the game, offering clients that extra edge and taking the stress out of a modern pipeline.

Red9 Pro : Animation Re-Director
I did this first video a little while ago but never added it to the blog. The re-director is a lossless animation re-direction setup allowing you to dynamically re-path animation data in Maya. This make NO connections ot your rig at all, it's all done by caching the anim data and re-applying it rather than making any constraints etc.

Red9 Pro : Animation Format Part1
We've spent a huge amount of time in developing a new animation format that does what ATOM should have done in the first place and that is to make animation data easily transferable between rigs, flexible and powerful enough to integrate into other systems.

Red9 Pro : Animation Format Part2 : TIMECODE
This one is a huge deal for anybody doing performance capture and managing cutscenes. We embed timecode into the Maya rig allowing us to reload and re-build scenes from multiple r9Anim files by referencing a timecode pointer. This will even allow us to sync animation data based on the internal timecode of a piece of audio.

Many thanks


Tuesday, 12 May 2015

Red9 Production - First outing of our new rigging systems

Over the last 6 months Red9 Consultancy has been gearing up and in the process getting some really nice gigs. This is the first TV commercial to use our new rigging systems, lots of squash, stretch and full quadruped rigging. Great project to be involved with and this is just one of a series for the client.

More production examples coming soon showing off our Facial rigging systems which has kept us very busy indeed!



Red9 ProPack - First Sneak Peak - Animation ReDirector

We'll we thought it was about time that we started to show you what we've been up to with the Red9 ProPack. This first demo is the Animation ReDirector, a powerful tool for doing just that, taking a current animation and non-destructively and dynamically re-directing the animation. Hope you like it, plenty more to come over the next few months as we gear up to release the new tools pack, we just need to work out the licensing options and the back-end of the code!



Monday, 9 February 2015

Red9 Language Packs!

Wow, it's been a while since I posted up, hopefully over the next few months we'll be showing a lot more of what we've been up to both with the pro-pack and the consultancy business. We we're recently involved in a number of TV commercials which we should be able to show very soon, one a full performance facial setup for a Toyota commercial so watch this space!

In the mean time, I wanted to talk about language packs and how much interest there may be out there for us shipping Red9 StudioPack in multiple languages?

We were talking to some Chinese clients earlier today and the topic came up again so, I've been busy switching all the menu text over to a mapper file that we can easily replace and get translated. It's basically just a Python module with all the text in it that we import on boot, all we'd have to do to change the language is change the binding.

So, who out there would like to see this, and if so, what languages, would you be interested in helping us translate the mapping file?



Tuesday, 11 November 2014


I thought it about time I did an update just so it doesn't seem like I've abandoned Red9!

Absolutely nothing could be further from the truth, the Studio Pack is getting some huge upgrades in preparation for the Pro-Pack, lots of extra support for transfer methods to take data between rigs, new animation file format, extensions to the pose format and a ton of other features and tweaks.

So what have we been up to?? In integrating the Pro-pack it's taking time restructuring the codebase, internally we now have 3 different modules running, the main StutioPack, the new Pro-Pack and our own internal systems which now include our new procedural rigging system and facial setup. We're deep in production with a few exciting clients and the new Red9Consultancy business is really starting to take off, thanks to all the support to everybody out there for spreading the news about the StudioPack ;)

Once we've finished the two projects we're working on we're hoping to update the main web-site so everybody can see what we're up to, and hopefully choose Red9 for their consultancy work, or rigging and facial solutions.

If you haven't already been over to the new website go for it:



Wednesday, 16 July 2014

MetaData Develop Conference Talk notes

The talk went well, and I promised I'd make these available so here the links. The PowerPoint has notes on it that I used to remind me but hopefully you'll also find them useful too. The videos that I showed during the talk are also now on Vimeo (just got one more to upload) I recorded these in the studio so they're a bit noisy, they were only intended to be used a video tracks to talk over, but I think they might help if you have the ppt next to you.

So, PowerPoint is here:   Power Point: MetaData in a Maya Production Pipeline


Video 1: MetaData Attribute Handlers
Video 2: MetaData - MetaRig

Video 3: MetaData - MetaFacial in the Crytek Pipelines To follow:

Hopefully you'll find these useful, mail me if you have any questions about the talk, or Red9



Friday, 4 July 2014

Now Autodesk Certified :)

Great news from Autodesk and the Exchange site, Red9 StudioPack is now an Autodesk certified application. The build on the Exchange site has also now been fully updated and wrapped into a solid installer that support Win, OSX and Linux.

Thanks to the guys at Autodesk for spotting an issue with the doc api links.

If you download from the exchange then please remember to add a rating to it, it keeps the app on the featured list.